My research interest focuses on smart tools to assist the creation of complex 3D contents by mixing Computer Graphics and Artificial Intelligence techniques.
I am currently working on automated and assistive camera control techniques for interactive environments.
More precisely:
real-time visibility computation for multiple targets in dynamic environments
real-time path planning for camera control
formalisation of cinematographic conventions (encoding characteristic viewpoints, continuity in edits, composition)
languages for cinematographic specifications
interactive tools for cinematographic content creation
tracked virtual cameras
cinematographic drones
We have a website dedicated to our research, with data, research activities, and recent news here:
Results of our joint LabCom with SolidAnim company (France) and Ecole Georges Melies was presented during FMX 2019!
2019
Our systems paper describing how VR can be used in modern previsualisation pipelines has been accepted for presentation at IEEE VR 2019! "VR as a Content Creation Tool for Film Previsualisation" . Access the PAPER
2018
Our journal paper describing the research led by Hui-Yin Wu "Thinking Like a Director: Film Editing Patterns for Virtual Cinematographic Storytelling" was accepted in ACM Transactions in Multimedia (TOMM). Access the PAPER
2018
Our collaboration on CineCast with Unity was presented at the Unite Los Angeles event (a video viewed over 40k times). See video starting at 41m42 here! And thanks to Adam and Gregory for the fantastic time working together
2018
Our paper " Directing the Photography
Combining Cinematic Rules, Indirect Light Controls and Lighting-by-Example was presented at Pacific Graphics 2018! See the
VIDEO and access the PAPER
2018
Our paper " Creating and Chaining Camera Moves for Quadrotor Videography ", has been accepted at SIGGRAPH 2018! Check out the VIDEO (PDF available soon).
Publications
Projects and Collaborations
ANR LabCom . Joint Research Laboratory with SolidAnim company on next generation tools for the movie industry (2016-2019)
ANR Cinecitta . Intelligent virtual cinematography systems for film previsualisation (2012-2016).
ANR Chrome. Populating large 3D environments with virtual characters and designing camera control techniques inspired from real movies (2012-2015).
FP7 Network of Excellence IRIS. Integrating Research in Interactive Storytelling Network of Excellence (2009-2011).
CNRS-NSC. International Collaboration with Pr. Tsai-Yen Li (National Chengchi University) in Taiwan on Smart Motion Planning (2010-2011)
FUI Sustains. Constraint-based Prototyping of Urban Environments (2010-2013)