Cloning Crowd Motion
This paper introduces a method to clone crowd motion data. Our goal is to efficiently animate large crowds
from existing examples of groups of characters motions by applying an enhanced copy and paste technique on
them. Specifically, we address spatial and temporal continuity problems to enable animation of significantly larger
crowds than our initial data. We animate many characters from the few examples with no limitation on duration.
Moreover, our animation technique answers the needs of real-time applications through a technique of linear
complexity. Therefore, it is significantly more efficient than any existing crowd simulation-based technique, and
in addition, we ensure a predictable level of realism for animations. We provide virtual population designers and
animators with a powerful framework which (i) enables them to clone crowd motion examples while preserving
the complexity and the aspect of group motion and (ii) is able to animate large-scale crowds in real-time. Our
contribution is the formulation of the cloning problem as a double search problem. Firstly, we search for almost
periodic portions of crowd motion data through the available examples. Secondly, we search for almost symmetries
between the conditions at the limits of these portions in order to interconnect them. The result of our searches is
a set of crowd patches that contain portions of example data that can be used to compose large and endless
animations. Through several examples prepared from real crowd motion data, we demonstrate the advantageous
properties of our approach as well as identify its potential for future developments.
Images and movies
BibTex references
@InProceedings\{LCSKP12, author = "Li, Yi and Christie, Marc and Siret, Orianne and Kulpa, Richard and Pettr\'e, Julien", title = "Cloning Crowd Motion", booktitle = "ACM SIGGRAPH / Eurographics Symposium on Computer Animation", year = "2012", publisher = "ACM Press", organization = "ACM", url = "http://localhost/Publications/2012/LCSKP12" }