Workshop on Games, Logic and Security
25-26-27 October 2011, Rennes, France
Security and privacy problems in computer networks and mobile
applications often stem from the interaction between agents of the
network (which can be individuals as well as devices or softwares
acting autonomously). Modeling the interaction between agents is
therefore essential to address security problems appropriately. Game
theory and logic are the most prominent frameworks for the formal
treatment of interaction. They permit not only to model and represent
this interaction between agents, but they also lead to the development
of applicable algorithms and decision procedures. In the past two
decades, a number of logical frameworks and game-theoretic approaches
have been proposed to model and analyze computer networks from the
security point of view, sometimes resorting to non-classical logics
(such as epistemic or intuitionistic logics).
The main goal of the workshop is to gather researchers interested in
games, logic and security (in a broad sense), and to offer a
privileged forum to present their work and exchange ideas on these
previous GIPSy event
Participants are welcome to give short talks of approximately 20 minutes. Selection
will be made on the basis of an extended abstract of at most 2
pages to be sent as a pdf file to email@example.com.
Submissions can contain work published elsewhere.
We will be able to cover part of travel and accommodation costs for a limited
number of participants (especially students). For information, please
contact us at firstname.lastname@example.org by the 9th of October.
- Deadline for submission of short talks: 9 October 2011
- Notification to authors: 11 October 2011
- Deadline for registration: 13 October 2011
Registration is free but mandatory. Lunches and coffee breaks are included in the registration.
Registration is now closed.
Information on the venue