GIPSy 2010 -

Workshop on Games, Logic and Security

15-16 November 2010, Rennes, France

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Scope

Many tasks in computer science, such as design, synthesis, verification, etc. can be formulated in game-theoretic terms. Game playing is thus a powerful paradigm that fits many situations in which interaction between autonomous agents plays a central role. Abstracting security problems as games reveals the underlying theoretical and algorithmic questions, and helps to clarify the relationships between different domains. As an organizational principle, the concept of game offers a fresh and intuitive way of thinking through complex issues. There is now ample evidence that the diverse applications mentioned above can benefit from common analytical techniques and insights offered by algorithmic game theory, automata theory and logic.

The main goal of this workshop is to gather researchers interested in games, logic and security (in a broad sense), and to offer a privileged forum to present their work and exchange ideas on these topics.


Invited Speakers



Contributions

Participants are welcome to give short talks of approximately 20 minutes. Selection will be made on the basis of an extended abstract of at most 2 pages to be sent as a pdf file to gipsy2010@listes.irisa.fr.
Submissions can contain work published elsewhere.



Scientific Committee


Important dates

  • Deadline for submission of short talks: 29 October 2010
  • Notification to authors: 2 November 2010
  • Deadline for registration: 4 November 2010

Local organization

Registration

Registration is free but mandatory. Lunches and coffee breaks are included in the registration.
Please register here by the 4 November 2010.

Final Programme >>

Information on the venue