Projects (5)

CHIST-ERA Genesis

The goal of Genesis is to pave the way to a new generation of virtual reality (VR) systems leveraging the electrophysiological activity of the brain through a passive brain-computer interface (BCI) to level-up the immersion in virtual environments. The objective is to provide VR systems…

H2020 GuestXR

The GuestXR project aims to create an immersive online social space through extended reality, where the focus is on the existence of a machine learning agent called “The Guest”, which can facilitate interaction between participants to help them achieve their intended goals. The innovation seeks…

H2020 Tactility

TACTILITY, a multidisciplinary innovation and research action entitled “Tactile feedback enriched interaction through virtual reality and beyond”, has the overall aim of including rich and meaningful tactile information into novel interaction systems through technology for closed-loop tactile interaction with virtual environments. By mimicking the characteristics of the natural tactile feedback, it will substantially increase the quality of immersive Virtual Reality (VR) experience used locally or remotely (tele-manipulation).

Inria Challenge Avatar

This project funded by Inria aims at designing avatars (i.e., the user’s representation in virtual environments) that are better embodied, more interactive and more social, through improving all the pipeline related to avatars, from acquisition and simulation, to designing novel interaction paradigms and multi-sensory feedback.

Inria Challenge Naviscope

Microscopy image exploration is routinely performed on 2D screens, which limits human capacities to grasp volumetric complex biological dynamics. With the massive production of multidimensional images (3D+ Time, multi-channels) and derived images (e.g., restored images, segmentation maps, and object tracks), scientists need performant visualization and…