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[BMS12] | Patricia Bouyer,
Nicolas Markey, and
Ocan Sankur.
Robust reachability in timed automata: a game-based
approach.
In ICALP'12,
Lecture Notes in Computer Science 7392, pages 128-140. Springer-Verlag, July 2012.
@inproceedings{icalp2012-BMS, author = {Bouyer, Patricia and Markey, Nicolas and Sankur, Ocan}, title = {Robust reachability in timed automata: a~game-based approach}, editor = {Czumaj, Artur and Mehlhorn, Kurt and Pitts, Andrew and Wattenhofer, Roger}, booktitle = {{P}roceedings of the 39th {I}nternational {C}olloquium on {A}utomata, {L}anguages and {P}rogramming ({ICALP}'12)~-- Part~{II}}, acronym = {{ICALP}'12}, publisher = {Springer-Verlag}, series = {Lecture Notes in Computer Science}, volume = {7392}, pages = {128-140}, year = {2012}, month = jul, doi = {10.1007/978-3-642-31585-5_15}, abstract = {Reachability checking is one of the most basic problems in verification. By solving this problem, one synthesizes a strategy that dictates the actions to be performed for ensuring that the target location is reached. In this work, we are interested in synthesizing {"}robust{"} strategies for ensuring reachability of a location in a timed automaton; with {"}robust{"}, we mean that it must still ensure reachability even when the delays are perturbed by the environment. We model this perturbed semantics as a game between the controller and its environment, and solve the parameterized robust reachability problem: we show that the existence of an upper bound on the perturbations under which there is a strategy reaching a target location is EXPTIME-complete.}, } |
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