Directors Lens
A tool to rapidly create shots and edits of a 3D animation
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The Directors Lens engine generates shots encoding classical framing rules related to shot size (such as long/medium/close-up/extreme close-up shots), shot type (internal, external, apex, parallel, subjective) and shot composition (gaze room, rule of the thirds). The engine also selects shots according to continuity editing rules (jump-cut, 180 rule, change in size, and motion continuity). The tool is now developed as a plugin in Motion Builder. The tool connects with Vicon Streaming plugin in order to let the user reframe selected shots, and shoot free camera motions using a Virtual Camera System.
NEW! Apr. 2014 | We're presenting the new version of Directors Lens at FMX 2014! The software is completely integrated in Motion Builder and offers new features! Do come and visit us at FMX (marketplace, Booth 3.8) | NEW! Nov. 2013 | Talk and live demo of our Directors Lens tool at INRIA Grenoble. Marc Caro (a french filmmaker) tested our prototype! |
Here is a video quickly edited from our FMX session!
Some snapshots are available here.
The paper describing the work is available: (presentation at ACM Mumtimedia 2011). The directors lens: an intelligent assistant for virtual cinematography
Directors Lens has been co-developped by William Bares (College of Charleston, USA), Roberto Ranon, University of Udine, Christophe Lino , INRIA and myself.
The Motion Builder Plugin has been developped by Emmanuel Badier and myself, mostly inspired by the manifold surface representation we proposed at the Symposium on Computer Animation 2012 with Christophe Lino.