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[FKM16] Laurent Fribourg, Ulrich Kühne et Nicolas Markey. Game-based Synthesis of Distributed Controllers for Sampled Switched Systems. In SynCoP'15, OpenAccess Series in Informatics 44, pages 47-61. Leibniz-Zentrum für Informatik, avril 2016.
Résumé

Switched systems are a convenient formalism for modeling physical processes interacting with a digital controller. Unfortunately, the formalism does not capture the distributed nature encountered e.g. in cyber-physical systems, which are organized as networks of elements interacting with each other and with local controllers. Most current methods for control synthesis can only produce a centralized controller, which is assumed to have complete knowledge of all the component states and can interact with all of them. In this paper, we consider a controller synthesis method based on state space decomposition, and propose a game-based approach in order to extend it within a distributed framework.

@inproceedings{syncop2015-FKM,
  author =              {Fribourg, Laurent and K{\"u}hne, Ulrich and Markey,
                         Nicolas},
  title =               {Game-based Synthesis of Distributed Controllers for
                         Sampled Switched Systems},
  editor =              {Andr{\'e}, {\'E}tienne and Frehse, Goran},
  booktitle =           {{P}roceedings of the 2nd {I}nternational {W}orkshop
                         on {S}ynthesis of {C}omplex {P}arameters
                         ({S}yn{C}o{P}'15)},
  acronym =             {{S}yn{C}o{P}'15},
  publisher =           {Leibniz-Zentrum f{\"u}r Informatik},
  series =              {OpenAccess Series in Informatics},
  volume =              {44},
  pages =               {47-61},
  year =                {2016},
  month =               apr,
  doi =                 {10.4230/OASIcs.SynCoP.2015.48},
  abstract =            {Switched systems are a convenient formalism for
                         modeling physical processes interacting with a
                         digital controller. Unfortunately, the formalism
                         does not capture the distributed nature encountered
                         e.g. in cyber-physical systems, which are organized
                         as networks of elements interacting with each other
                         and with local controllers. Most current methods for
                         control synthesis can only produce a centralized
                         controller, which is assumed to have complete
                         knowledge of all the component states and can
                         interact with all of them. In~this paper,
                         we~consider a controller synthesis method based on
                         state space decomposition, and propose a game-based
                         approach in order to extend it within a distributed
                         framework.},
}
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