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[HMR19] | Loïc Hélouët,
Nicolas Markey et
Ritam Raha.
Reachability games with relaxed energy constraints.
In GandALF'19,
Electronic Proceedings in Theoretical Computer
Science 305, pages 17-33. Septembre 2019.
@inproceedings{gandalf2019-HMR, author = {H{\'e}lou{\"e}t, Lo{\"\i}c and Markey, Nicolas and Raha, Ritam}, title = {Reachability games with relaxed energy constraints}, editor = {Leroux, J{\'e}r{\^o}me and Raskin, Jean-Fran{\c c}ois}, booktitle = {{P}roceedings of the 10th {I}nternational {S}ymposium on {G}ames, {A}utomata, {L}ogics and {F}ormal {V}erification ({GandALF}'19)}, acronym = {{GandALF}'19}, series = {Electronic Proceedings in Theoretical Computer Science}, volume = {305}, pages = {17-33}, year = {2019}, month = sep, doi = {10.4204/EPTCS.305.2}, abstract = {We study games with reachability objectives under energy constraints. We first prove that under strict energy constraints (either only lower-bound constraint or interval constraint), those games are \textsf{LOGSPACE}-equivalent to energy games with the same energy constraints but without reachability objective (i.e., for infinite runs). We then consider two kinds of relaxations of the upper-bound constraints (while keeping the lower-bound constraint strict): in the first one, called \emph{weak upper bound}, the upper bound is \emph{absorbing}, in the sense that it allows receiving more energy when the upper bound is already reached, but the extra energy will not be stored; in~the second~one, we~allow for \emph{temporary violations} of the upper bound, imposing limits on the number or on the amount of violations.\par We prove that when considering weak upper bound, reachability objectives require memory, but can still be solved in polynomial-time for one-player arenas; we prove that they are in \textsf{coNP} in the two-player setting. Allowing for bounded violations makes the problem \textsf{PSPACE}-complete for one-player arenas and \textsf{EXPTIME}-complete for two players.}, } |
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