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[BBM+12] | Patricia Bouyer,
Romain Brenguier,
Nicolas Markey, and
Michael Ummels.
Concurrent games with ordered objectives.
In FoSSaCS'12,
Lecture Notes in Computer Science 7213, pages 301-315. Springer-Verlag, March 2012.
@inproceedings{fossacs2012-BBMU, author = {Bouyer, Patricia and Brenguier, Romain and Markey, Nicolas and Ummels, Michael}, title = {Concurrent games with ordered objectives}, editor = {Birkedal, Lars}, booktitle = {{P}roceedings of the 15th {I}nternational {C}onference on {F}oundations of {S}oftware {S}cience and {C}omputation {S}tructure ({FoSSaCS}'12)}, acronym = {{FoSSaCS}'12}, publisher = {Springer-Verlag}, series = {Lecture Notes in Computer Science}, volume = {7213}, pages = {301-315}, year = {2012}, month = mar, doi = {10.1007/978-3-642-28729-9_20}, abstract = {We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B{\"u}chi) objectives, and a preorder on these objectives (for instance the counting order, where the aim is to maximise the number of objectives that are fulfilled).\par We study two fundamental problems in that setting: (1)~the \emph{value problem}, which aims at deciding the existence of a strategy that ensures a given payoff; (2)~the \emph{Nash equilibrium problem}, where we want to decide the existence of a Nash equilibrium (possibly with a condition on the payoffs). We characterise the exact complexities of these problems for several relevant preorders, and several kinds of objectives.}, } |
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