B | |
---|---|
[BLM+07] | Thomas Brihaye,
François Laroussinie,
Nicolas Markey, and
Ghassan Oreiby.
Timed Concurrent Game Structures.
In CONCUR'07,
Lecture Notes in Computer Science 4703, pages 445-459. Springer-Verlag, September 2007.
@inproceedings{concur2007-BLMO, author = {Brihaye, {\relax Th}omas and Laroussinie, Fran{\c c}ois and Markey, Nicolas and Oreiby, Ghassan}, title = {Timed Concurrent Game Structures}, editor = {Caires, Lu{\'\i}s and Vasconcelos, Vasco T.}, booktitle = {{P}roceedings of the 18th {I}nternational {C}onference on {C}oncurrency {T}heory ({CONCUR}'07)}, acronym = {{CONCUR}'07}, publisher = {Springer-Verlag}, series = {Lecture Notes in Computer Science}, volume = {4703}, pages = {445-459}, year = {2007}, month = sep, doi = {10.1007/978-3-540-74407-8_30}, abstract = {We propose a new model for timed games, based on concurrent game structures~(CGSs). Compared to the classical \emph{timed game automata} of~Asarin \emph{et~al.}, our timed~CGSs are {"}more concurrent{"}, in the sense that they always allow all the agents to act on the system, independently of the delay they want to elapse before their action. Timed CGSs weaken the {"}element of surprise{"} of timed game automata reported by de~Alfaro \emph{et~al.}\par We prove that our model has nice properties, in particular that model-checking timed CGSs against timed \(\textsf{ATL}\) is decidable \emph{via} region abstraction, and in particular that strategies are {"}region-stable{"} if winning objectives are. We also propose a new extension of \(\textsf{TATL}\), containing~\(\textsf{ATL}^{*}\), which we call~\(\textsf{TALTL}\). We~prove that model-checking this logic remains decidable on timed CGSs. Last, we explain how our algorithms can be adapted in order to rule out Zeno (co-)strategies, based on the ideas of Henzinger \emph{et~al.}}, } |
- 1
- 1
- 1
- 1