G
[GZ05] Hugo Gimbert et Wiesław Zielonka. Games Where You Can Play Optimally Without Any Memory. In CONCUR'05, Lecture Notes in Computer Science 3653, pages 428-442. Springer-Verlag, août 2005.
@inproceedings{concur2005-GZ,
  author =              {Gimbert, Hugo and Zielonka, Wies{\l}aw},
  title =               {Games Where You Can Play Optimally Without Any
                         Memory},
  editor =              {Abadi, Mart{\'\i}n and de Alfaro, Luca},
  booktitle =           {{P}roceedings of the 16th {I}nternational
                         {C}onference on {C}oncurrency {T}heory
                         ({CONCUR}'05)},
  acronym =             {{CONCUR}'05},
  publisher =           {Springer-Verlag},
  series =              {Lecture Notes in Computer Science},
  volume =              {3653},
  pages =               {428-442},
  year =                {2005},
  month =               aug,
  doi =                 {10.1007/11539452_33},
}
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